Board+game

=Vacation For All= (A Work in Progress) Lisa Waters, Erika Naugle, Jennifer Ellis, & Mechelle Reynolds



Instructional Objective
This game is designed for adults who have an interest in traveling. It is a game that can be played many times with different obstacles throughout. The game could be played in the classroom to reinforce geographic and cultural knowledge, as well as basic math skills (exchange of currency) and encourage international travel. The players must have the reading skills of a eigth grader. Though more geared towards adults outside of the classroom, a follow up activity would be to plan a trip to a specific destination. **Travel Mania** Players race around different contents collecting stamps on their passports and visas by answering trivia questions about the countries in the content. Our game will be similar in that players will have to travel to different continents and face challenges in each country. Our game will differ in that the challenges will have different formats. Some of the challenge formats will be draw the items, answer a trivia queation, use your resouces, find the picture etc. The challenges will also be timed to increase the pressure. Our challenges will not only center around traveling to different locations but also the qualities of a good traveler.
 * Expose players to common challenges faced during international travel.** Learners will increase problems solving skills by overcoming obstacles throughout their trip and making decisions to complete their travel in the most efficient manner. Objectives being reinforced by this game are several international travel related abilities. They include the exchange of currancy, geographic and historical knowledge and interpretation, social and c ultural awareness, general travel knowledge (where to stay, what to eat, how to order, etc).  **Learners & Context of Use**
 * Competing Products** **Go-The International Travel Game** Players are racing around the world, to buy a souvenir in principal cities. Travels reach their destinations by air, sea, and train-when traveling internationally travelers run the risk of unforeseen problems.
 * Travel** Random tickets are purchased allowing players to move along the board. Each roll of the dice means something different (money, travel destination), players must visit 7 countries before going home to win.

**Object of the Game**
The object of the game is to be the first player to visit 5 continents by completing the challenges and obtaining the 5 characteristics of a good traveler.

Content Analysis

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 * ===**Procedures**=== ||  ||   ||
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Game Materials
List each of the physical objects one would find in the box. For example, the board, each type of card, each type of prize or token, etc.) After listing the materials, describe each in as much detail as needed. Include illustrations of the board and each type of card.
 * Rectangular game board with a world map in the center
 * Challenge cards
 * 5 continent pieces for each plaver-each unique for the 5 different travel challenges/ qualities
 * Dice with different labled sides -one for each of the 5 types of travel challenges and the 6th side is a wild card
 * timer
 * resource cards-items that would be an asset to the traveler such as health insurance, extra money, spaking a different language, a plane ticket etc.

Time Required
Set up would take about 5 to ten to set up and 30 minutes to an hour to play depending on the number of players.

The Rules
1. Each person recieves 5 game pieces 2. Pass out 5 resource cards to each player. 3. Look at cards and pass least desireable to the left.(Each player should have 5 cards still) 4. Oldest Player starts first and players take turns moving around the circle to the left.5. The first move the first player begins with the continent they are playing in (North America)6. Player 1 rolls the dice to see what type of challenge they will recieve.7. Player 1 chooses the corresponding challenge card. Once the challenge is completed (sucessful or not) the next player takes their turn.8. Once it becomes player 1's turn again if they were sucessful in their challenge they choose a travel card. If they were unsucessful in the inital challenge they must roll the die and complete another challenge.9. The winner is the first person to complete the 5 different types of challenges on 5 different continents.

This game engages the learners by constantly forcing them to make descisions and giving them unique challenges to overcome. The competition level is high since there is only one winner and strategies can definately be implemented.

Design Process
Describe the process you went through in putting the game together. What were your first thoughts? How did you enhance your ideas? What ideas did you consider and reject (and why?). How did you gather background information? What did you do to see if there are similar games out there? What did you do to get feedback on the idea? How did you flesh out the game to the point of having a playable prototype? How did you gather feedback from that? What lessons did you learn from this that you'll carry to your next game design project? In designing this game we began with the notion that there are many obstacles for international travel. Many of these challenges can be delt with if the traveler had some prior knowledge of some of the issues that can come up. We started with the idea of a mix between choose your own adventure and the game of Life. It was decided to gear the game more towards adults and the art of traveling as opposed to young students and geography. One of the challenges that arose in the creation of the game was the conflict between choice and simplicity. W e wanted the players to be involved and connected in their journey but also agress that we wanted to stay away from creating a game that would take significant time to understand and complete. The variety of the challeges was one way to spice it up. By not just having trivia we can expose the player to many more scenarios. Additionally we singled out 5 specific types of challenges that match the characteristics needed by a good traveler such as: resourcefullness, fearlessness, adaptability etc.Some specific issues that took time were designing the game board because that really indicates how the game will be played. We ken we wanted a global map but the main question was what to do with the game pieces. Would the players leave flags, would they fill in their own pie or would they simply leave the pieces on the board. Our next chalenge will be to detail out the challenge cards.